Lately, I've been reflecting on what it was like to be a beginner; from knowing absolutely nothing about programming to spending over 16 years of my life doing it professionally. As a result, I felt the need to sit down and write about my first experience programming, along with why and how I did it.… Continue reading Why I Started Programming
When designing levels or trying to get a distance value to provide to a Blueprint property, it's quite helpful to be able to get an approximate distance quickly from within the scene.
I recently encountered a strange bug in Unreal Engine 5 (which may also exist in prior versions) where a USceneComponent constructed in C++ does not expose properties to derived Blueprints. As a result, when this bug occurs, there's no transform gizmo in the scene.