After watching a Microsoft Build 2022 session I decided I should finally try `winget`, a native package manager for WIndows 10. Let's check it out!
As promised, today I will talk about coroutines in Unity. What are they, and why use them? These are the questions I will do my best to answer
I've talked about using colliders with triggers when I wrote about Enemy Collision. In this side-quest, I want to briefly talk about the different method signatures for triggers and collisions.
Today, I'd like to introduce you to a series of posts outside the main series: side-quests! Side-quest posts allow me to talk about other topics not directly tied to building a complete game or set of sequential posts. Let's talk about pseudocode, what it is, and how/when I use it.