Our game wouldn't be complete without some way to quickly add collectables in the game. Let's make it!
Introduction With our player movement finished and limited to a boundary, we're now ready to have some fun making our player attack! Let's get started. The Challenge Our challenge is to create a prefab representing a projectile that we can then instantiate when the Player presses the space bar (we'll add specifics for gamepads later). … Continue reading Prototype: Player Attack
Introduction In the previous player movement post, we added player movement with a variable speed, but we didn't set the boundary for the player. This means the player can go anywhere off-screen. The Challenge For the prototype, I want to create movement boundaries within our camera's view, as well as limit how far we can … Continue reading Prototype: Player Boundaries
We'll be building on the code we introduced in the last post. There, we created the Player GameObject and added simple controls via the Input Manager. Let's now add the ability to adjust the speed of our player movement!
Welcome to the first post in the series! I'm stoked to get started. As I mentioned in the series introduction, we will begin by building a prototype to establish the basic mechanics and feel. Once we've done just enough to be confident in the idea, we'll then switch over to production-ready assets!