Welcome back to my vector math series. In the last post, we went over a brief introduction to define what a vector is, the type of data it represents, and how it can be interpreted geometrically in a 2D coordinate space. Let's now learn how to add and subtract vectors!
Vectors are essential to game programming for both 2D and 3D applications. Throughout this series, we'll define what vectors are, how mathematical operators are applied to them, and examples of their geometrical representation. I'll also include practical game-based scenarios.