If you're new to Unreal Engine, I recommend checking this book out to get an understanding of Blueprints and the many ways they can be used.
I'm experimenting with the "Auto Refresh" setting to make the coding workflow more similar to Unreal Engine.
I've started reading the third edition of "Blueprints Visual Scripting for Unreal Engine 5" by Marcos Romero and Brenden Sewell, published by Packt.
When designing levels or trying to get a distance value to provide to a Blueprint property, it's quite helpful to be able to get an approximate distance quickly from within the scene.
I recently encountered a strange bug in Unreal Engine 5 (which may also exist in prior versions) where a USceneComponent constructed in C++ does not expose properties to derived Blueprints. As a result, when this bug occurs, there's no transform gizmo in the scene.