In the last post we added a new boost speed powerup. I'm thinking our player may also benefit from a shield powerup. Let's add that today.
In the last post of the main series, we added a small collectable system that will allow us to quickly prototype some ideas. In this post, we'll create our first powerup for the player to collect.
After watching a Microsoft Build 2022 session I decided I should finally try `winget`, a native package manager for WIndows 10. Let's check it out!
Our game wouldn't be complete without some way to quickly add collectables in the game. Let's make it!
Inveigle is a game I made for the 2021 GameDev.tv Game Jam! I had a blast making this, and I hope you enjoy it. Check it out on itch.io.
As promised, today I will talk about coroutines in Unity. What are they, and why use them? These are the questions I will do my best to answer
We've made a lot of progress on the prototype so far, and today we're going to get even closer by adding more enemies over time.
I've talked about using colliders with triggers when I wrote about Enemy Collision. In this side-quest, I want to briefly talk about the different method signatures for triggers and collisions.
In this post, will introduce a basic health system for the player and damage the player if it collides with the enemy.
Introduction We're making good progress on our prototype so far. We now have a player and an enemy with basic movement, but our projectiles go through the enemy! Yeah, it's awkward. We're going to fix that in today's post. Let's get started. The Challenge Our challenge is to introduce collision detection so that our projectile … Continue reading Prototype: Enemy Collision