As many of you know, I’ve been working in Unreal Engine 5 for a while, and as a C++ developer, I mistakingly thought I wouldn’t need Blueprints simply because I thought it was something I would rarely use.
It turns out that Blueprints are foundational to how Unreal Engine works. They are not just for writing visual scripts but also for creating what are essentially prefabs as an example for those familiar with Unity.
To learn more about Blueprints and get some hands-on practical exercises, I started reading “Blueprints Visual Scripting for Unreal Engine 5” by Marcos Romero and Brenden Sewell, a book published by Packt Publishing.
I learned a ton from this book. It filled the knowledge gaps, and I wrote my first few visual scripts in the process! If you’re new to Unreal Engine, I recommend checking this book out to get an understanding of Blueprints and the many ways they can be used.
Check it out here.
Note: This is note an affiliate link. I don’t get anything if you purchase the book via this link