Manually Trigger Script Compilation in Unity

Last week I tweeted this question to Unity developers:

I asked the question because I find this part of the workflow annoying; having to wait for Unity to respond every time it regains focus. In Unreal Engine, I’m able to manually trigger compilation via a shortcut, so that’s what I’m used to now.

I searched to find out if there was a way to disable this behavior, and thankfully there is, and the setting is called “Auto Refresh” (located in Project Settings -> Asset Pipeline). I have this setting disabled for now, but as I note in a reply to this thread, I will probably end up reverting this due to the back-and-forth nature of the prototype I’m working on at the moment.

Now I’ll direct this question to you. Do you disable this setting? If so, what drawbacks have you encountered?

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Take care.
Stay awesome.

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