Manually Trigger Script Compilation in Unity

Last week I tweeted this question to Unity developers:

I asked the question because I find this part of the workflow annoying; having to wait for Unity to respond every time it regains focus. In Unreal Engine, I’m able to manually trigger compilation via a shortcut, so that’s what I’m used to now.

I searched to find out if there was a way to disable this behavior, and thankfully there is, and the setting is called “Auto Refresh” (located in Project Settings -> Asset Pipeline). I have this setting disabled for now, but as I note in a reply to this thread, I will probably end up reverting this due to the back-and-forth nature of the prototype I’m working on at the moment.

Now I’ll direct this question to you. Do you disable this setting? If so, what drawbacks have you encountered?

Want to connect? Follow me on Twitter and LinkedIn!

Take care.
Stay awesome.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s