New Book: Blueprints Visual Scripting for Unreal Engine 5

For a while now, I’ve been writing book reviews for tech publishers like Packt and Manning, but I’ve never blogged about the process or let people know what review is coming next.

In an effort to be more transparent in this regard, starting today I’ll be blogging about new books that I’ve started reading, give short updates during the process, and finally post my final review here on the blog first, and an abridged version of the review on Amazon.

I’ve been working in Unreal Engine 5 for a while, and I made the mistake initially thinking that I would not need to learn much visual scripting. As a C++ developer, I thought Blueprints was something I would rarely use, but it turns out Blueprints are foundational to the way Unreal Engine works, not just for writing gameplay scripts.

I want to learn more about Blueprints, so I started reading the third edition of “Blueprints Visual Scripting for Unreal Engine 5” by Marcos Romero and Brenden Sewell, published by Packt. I’ll have a review published soon after I’ve finished it.

If you’ve read this book, I’d love to know what you thought of it. Do you have another book on Blueprints you would recommend I check out? If so, let me know here or on Twitter!

Want to connect? Follow me on Twitter and LinkedIn!

Take care.
Stay awesome.

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