Production: Enemy Art

Introduction

In the last post, we updated the player’s attack projectile from a capsule to a sprite. Today we’re going to change the enemy from a cube to a sprite!

The Challenge

The challenge is to update the enemy from a 3D cube to a 2D sprite in the Enemy prefab.

Let’s get started.

Switch to 2D

We’re going to follow the same steps as before to switch to 2D. I’ll replace the 3D components with a trigger CapsuleCollider2D, and a Rigidbody2D. Here are the components we have for the enemy prefab after making these changes. enemy inspector window

I’ll also update the enemy script to use OnTriggerEnter2D.

Here’s the result.
enemy art demo

Summary

Short and simple, we’re done for now.

Stay tuned for the next post. Take care.

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